Minecraft Description

Minecraft Main Event:

Event Description:

Teams of 2-4 students will design and program a video game that is both fun and challenging using Minecraft Education Edition (available in the FUSD Software Center). The game should take approximately 5 minutes to play.

Common Core Standards and 4 C’s:

Write narratives to develop real or imagined experiences or events using effective technique, well-chosen details, and well-structured event sequences. Critical Thinking and Problem Solving.

Designing and Creating your Project:

The process of creating your project should take on the following steps:

  • Sketch out an idea for what your game/world will look like.
  • Build a world for your game to take place in.
  • Start with a simple objective/goal and then add to it later if needed.
  • Add a challenge to make the game more difficult and entertaining.

Technical Requirements:

Final project must be uploaded as a zipped file and submitted by 10:00 pm on March 6, 2020, to the TOT App Submission Portal. (Right-click the Word file and select Send to > Compressed (zipped) folder)

  • Must use Minecraft Education Edition and be playable with 2-6 players.
  • Must be entirely original work, start with Blocks of Grass template.
  • Project and content must be appropriate for school use.
  • The game should take approximately 5 minutes to play.

Getting Help:

Visit the Minecraft Documents Page to see a sample Design Document and Event support files to help prepare and practice.

Contact  Anthony.Sombat@fresnounified.org or Chris.Fuge@fresnounified.org if you have any further questions about this event.


Minecraft Live Challenge:

Scenario:
Your team of programmers has been hired to help test out a new video game, but the game has some major errors and needs some serious help. You must quickly identify 3 errors in the game design and then implement a creative solution for each mistake. Then your team will present the modified game to the client (judges) to demonstrate the corrections and explain how these changes improve the game.

Challenge:

  • Identify 3 errors in the game design and work together to correct the errors. 3v3 game matches instead?
  • Plan a quick presentation to show the judges how you fixed the errors and improved the game.

Possible errors include (but are not limited to):

  • No initial spawnpoint
  • No scoreboard
  • No directions at the start
  • Commands are not working
  • Teleporting to wrong area
  • NPC giving wrong commands

Time:

Your team will have:

  • 15 minutes to edit the Minecraft game AND plan a presentation
  • 3 minutes to present your modified program to the judges and explain the corrections

Tips:

As with most of the live challenges, teams will need to be very careful with time management. They should allocate at least a few minutes to review what they did and prepare for the presentation to the judges. It is highly recommended that a note taker is chosen to keep track of what changes are made so that a clear and concise presentation can be made.

Getting Help:

Visit the Minecraft Documents Page to see a sample Design Document and Event support files to help prepare and practice.

Contact Anthony Sombat at Anthony.Sombat@fresnounified.org  or Chris.Fuge@fresnounified.org if you have any further questions about this event.


Minecraft Reward Points:


Scoring Breakdown Description / Formula Max Points
Online Design Document 70
Live Event Live Challenge 30
Design Document Scoring Rubric
Category Exemplary Proficient Partially Proficient Incomplete

10 or more materials are creatively used.

10 or more materials are well used in the game.

5-9 materials are used in the game.

Less than 5 materials are used.

Blocks are well placed to create realistic 3D features.

Blocks look realistic; natural or man-made.

Blocks are not completely realistic to 3D look.

Blocks are not well placed to create realistic 3D features.

Border blocks are used to control player movement.

Borders blocks are well placed and hidden.

Border blocks are used but are not visible.

No border blocks are used in the game.

Realistic look and feel with a clearly established theme.

Game has a well thought out theme.

Game has a theme.

Game doesn’t have a theme.

Player is given items and/or effects with slash commands.

Players are given 5 or more items or effects.

Players are given 2-4 items or effects.

Players are given 1 or less items or effects.

/tp commands are used to move players in the game.

Players are teleported 2 or more times.

Players are teleported once.

Players are not teleported.

A secondary spawnpoint or checkpoint is used in game.

After initial spawn point, students have multiple checkpoints used.

Students have 1 checkpoint used.

No secondary checkpoints are found.

Command Block chains are used to award points.

A chain of 4 or more command blocks exist.

A chain of 3 command blocks exist.

A chain of 2 command blocks exist.

The game was well programmed with no glitches.

There are no glitches or errors in the game.

There is just one glitch or error in the game.

There are more than 2 glitches in the game.

Clear instructions and objective delivered in game.

Clear instructions and objective for the game.

Instructions and objective exist but are not clear.

Game is missing either the instructions or objective or both.

Starting spawnpoint has been correctly set.

Initial spawnpoint has sign/NPC to meet player.

Players spawn at the start of the game.

Player does not spawn at the start of the game.

Full screen titles are used to display messages in the game.

Full screen colored titles are used.

Only 1 white full screen title is used.

No titles are used in the game.

Game is designed for multiplayer gameplay.

Gameplay is enhanced by playing with others.

Game is somewhat better when played with others.

Game is no better when played with others.

The game was entertaining and exciting to play.

Children wouldn’t want to stop playing the game.

Children would enjoy playing the game.

Children would be bored with the game.
Live Challenge Scoring Rubric
Category Exemplary Proficient Partially Proficient Incomplete

Team Collaboration while editing the Minecraft game.

The team was highly collaborative throughout the process.

The team was mostly collaborative.

The team was somewhat collaborative.

The team had little to no collaboration.

Team successfully corrected errors in Minecraft game.

3 or more errors were successfully corrected.

Only 2 errors were corrected.

Only 1 error was corrected.

None of the errors were corrected.

Creativity of the corrections.

The corrections were very creative and enhanced the game.

The corrections were creative solutions.

The corrections were very basic.

The corrections were very basic and incomplete.

Presentation of how the team corrected errors in the program.

The team was able to very clearly explain their corrections.

The team explained their corrections.

The team only mentioned some of their corrections.

The team did not discuss their corrections at all.

Incorporation of all team members during presentation.

All team members participated equally during presentation.

Allteam members participated, but not equally.

One team member did not speak during presentation.

2 or more team members did not speak.